Ponte Glífica Instável // Glifâmbulo do Areiamoinho (The Lost Caverns of Ixalan)
Ponte Glífica Instável // Glifâmbulo do Areiamoinho back
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Ponte Glífica Instável // Glifâmbulo do Areiamoinho
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Artefato // Criatura Artefato — Golem

Quando Ponte Glífica Instável entrar no campo de batalha, se você a tiver conjurado, para cada jogador, escolha uma criatura com poder igual ou inferior a 2 que aquele jogador controla. Destrua todas as criaturas, exceto as criaturas escolhidas dessa forma.
Construir com artefato (, exile este artefato, exile outro artefato que você controla ou um card de artefato de seu cemitério: Devolva este card ao campo de batalha transformado sob o controle de seu dono. Construa somente como um feitiço.) // Voar
Toda vez que um oponente conjura uma mágica durante o próprio turno, ele não pode atacar você nem planeswalkers que você controla neste turno.
Cada oponente que atacou você ou um planeswalker que você controla neste turno não pode conjurar mágicas.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
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