Instabile Glyphenbrücke // Sandwirbel-Wanderglyphe
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Artefakt // Artefaktkreatur — Golem
Wenn die Instabile Glyphenbrücke ins Spiel kommt und falls du sie gewirkt hast, bestimme für jeden Spieler eine Kreatur mit Stärke 2 oder weniger, die jener Spieler kontrolliert. Zerstöre dann alle Kreaturen, außer Kreaturen, die auf diese Weise bestimmt wurden.
Anfertigung mit einem Artefakt (, schicke dieses Artefakt ins Exil, schicke ein weiteres Artefakt, das du kontrollierst, oder eine Artefaktkarte aus deinem Friedhof ins Exil: Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Hexerei.) // Fliegend
Immer wenn ein Gegner während seines Zuges einen Zauberspruch wirkt, kann er dich oder Planeswalker, die du kontrollierst, in diesem Zug nicht angreifen.
Jeder Gegner, der dich oder einen Planeswalker, den du kontrollierst, in diesem Zug angegriffen hat, kann keine Zaubersprüche wirken.
Anfertigung mit einem Artefakt (, schicke dieses Artefakt ins Exil, schicke ein weiteres Artefakt, das du kontrollierst, oder eine Artefaktkarte aus deinem Friedhof ins Exil: Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Hexerei.) // Fliegend
Immer wenn ein Gegner während seines Zuges einen Zauberspruch wirkt, kann er dich oder Planeswalker, die du kontrollierst, in diesem Zug nicht angreifen.
Jeder Gegner, der dich oder einen Planeswalker, den du kontrollierst, in diesem Zug angegriffen hat, kann keine Zaubersprüche wirken.
5/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
Rulings
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
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