Prêcheur du schisme
Créature — vampire et clerc
Contact mortel
À chaque fois que le Prêcheur du schisme attaque le joueur qui a le total de points de vie le plus élevé ou qui partage le total de points de vie le plus élevé, créez un jeton de créature 1/1 blanche Vampire avec le lien de vie.
À chaque fois que le Prêcheur du schisme attaque pendant que vous avez le total de points de vie le plus élevé ou que vous partagez le total de points de vie le plus élevé, vous piochez une carte et vous perdez 1 point de vie.
À chaque fois que le Prêcheur du schisme attaque le joueur qui a le total de points de vie le plus élevé ou qui partage le total de points de vie le plus élevé, créez un jeton de créature 1/1 blanche Vampire avec le lien de vie.
À chaque fois que le Prêcheur du schisme attaque pendant que vous avez le total de points de vie le plus élevé ou que vous partagez le total de points de vie le plus élevé, vous piochez une carte et vous perdez 1 point de vie.
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Preacher of the Schism's middle ability triggers only if it attacks a player. It won't trigger if Preacher of the Schism attacks a planeswalker or battle, no matter what its controller's life total is.
If you are tied for most life and Preacher of the Schism attacks another player who is tied for most life, both its middle and its last ability will trigger.
Once Preacher of the Schism's middle ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create a Vampire token even if the player Preacher of the Schism attacked doesn't have the most life as the ability resolves.
Similarly, once Preacher of the Schism's last ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll draw a card and lose 1 life even if you don't have the most life as the ability resolves.
If you are tied for most life and Preacher of the Schism attacks another player who is tied for most life, both its middle and its last ability will trigger.
Once Preacher of the Schism's middle ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create a Vampire token even if the player Preacher of the Schism attacked doesn't have the most life as the ability resolves.
Similarly, once Preacher of the Schism's last ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll draw a card and lose 1 life even if you don't have the most life as the ability resolves.
Rulings
Preacher of the Schism's middle ability triggers only if it attacks a player. It won't trigger if Preacher of the Schism attacks a planeswalker or battle, no matter what its controller's life total is.
If you are tied for most life and Preacher of the Schism attacks another player who is tied for most life, both its middle and its last ability will trigger.
Once Preacher of the Schism's middle ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create a Vampire token even if the player Preacher of the Schism attacked doesn't have the most life as the ability resolves.
Similarly, once Preacher of the Schism's last ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll draw a card and lose 1 life even if you don't have the most life as the ability resolves.
If you are tied for most life and Preacher of the Schism attacks another player who is tied for most life, both its middle and its last ability will trigger.
Once Preacher of the Schism's middle ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create a Vampire token even if the player Preacher of the Schism attacked doesn't have the most life as the ability resolves.
Similarly, once Preacher of the Schism's last ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll draw a card and lose 1 life even if you don't have the most life as the ability resolves.
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