Fumarola sin sosiego
Tierra
La Fumarola sin sosiego entra al campo de batalla girada.
: Agrega o .
: Hasta el final del turno, la Fumarola sin sosiego se convierte en una criatura Insecto negra y roja 2/3 con la habilidad de amenaza. Sigue siendo una tierra.
Siempre que la Fumarola sin sosiego ataque, puedes descartar una carta. Si lo haces, roba una carta.
: Agrega o .
: Hasta el final del turno, la Fumarola sin sosiego se convierte en una criatura Insecto negra y roja 2/3 con la habilidad de amenaza. Sigue siendo una tierra.
Siempre que la Fumarola sin sosiego ataque, puedes descartar una carta. Si lo haces, roba una carta.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
Rulings
If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
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