Uchbenbak, la Grande erreur
Créature légendaire — squelette et horreur
Vigilance, menace
Descente 8 — : Renvoyez Uchbenbak, la Grande erreur sur le champ de bataille depuis votre cimetière avec un marqueur « fatalité » sur lui. N'activez que s'il y a au moins huit cartes de permanent dans votre cimetière et que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
Descente 8 — : Renvoyez Uchbenbak, la Grande erreur sur le champ de bataille depuis votre cimetière avec un marqueur « fatalité » sur lui. N'activez que s'il y a au moins huit cartes de permanent dans votre cimetière et que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
6/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Multiple finality counters on a single permanent are redundant.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Rulings
Multiple finality counters on a single permanent are redundant.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
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