Chor der Erlösung

Kreatur — Vampir, Kleriker

Lebensverknüpfung
Hexenzirkel — Immer wenn der Chor der Erlösung ins Spiel kommt oder angreift und falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst, bringe eine bleibende Karte deiner Wahl mit Manabetrag 3 oder weniger aus deinem Friedhof ins Spiel zurück.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must control three or more creatures with different powers at the time the coven ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
You must control three or more creatures with different powers at the time the coven ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
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