疾行靴

神器~武具

佩帶此武具的生物具有辟邪與敏捷異能。 (它不能成為由對手所操控之咒語或異能的目標,且它受你操控時便能攻擊與。)
佩帶:裝備在目標由你操控的生物上; 佩帶的時機視同巫術。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
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