Hakbal de l'Âme déferlante

Créature légendaire — ondin et éclaireur

Au début du combat pendant votre tour, chaque créature Ondin que vous contrôlez explore. (Révélez la carte du dessus de votre bibliothèque. Mettez cette carte dans votre main si c'est un terrain. Sinon, mettez un marqueur +1/+1 sur la créature qui explore, puis remettez la carte au-dessus de votre bibliothèque ou mettez-la dans votre cimetière.)
À chaque fois qu'Hakbal de l'Âme déferlante attaque, vous pouvez mettre sur le champ de bataille une carte de terrain de votre main. Si vous ne le faites pas, piochez une carte.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
Each of your Merfolk creatures will explore during the resolution of Hakbal of the Surging Soul's first ability. Players won't be able to respond between the explores.
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If you control multiple Merfolk, you choose the order in which they explore. Make sure it's clear which Merfolk is exploring before you reveal any cards.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
Each of your Merfolk creatures will explore during the resolution of Hakbal of the Surging Soul's first ability. Players won't be able to respond between the explores.
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If you control multiple Merfolk, you choose the order in which they explore. Make sure it's clear which Merfolk is exploring before you reveal any cards.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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