Supremazia Simic
Incantesimo
: Metti un segnalino +1/+1 su una creatura bersaglio che controlli.
Ogniqualvolta vengono messi uno o più segnalini +1/+1 su una creatura che controlli, metti altrettanti segnalini crescita sulla Supremazia Simic.
All'inizio del tuo mantenimento, se la Supremazia Simic ha venti o più segnalini crescita, vinci la partita.
Ogniqualvolta vengono messi uno o più segnalini +1/+1 su una creatura che controlli, metti altrettanti segnalini crescita sulla Supremazia Simic.
All'inizio del tuo mantenimento, se la Supremazia Simic ha venti o più segnalini crescita, vinci la partita.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.
Rulings
If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.
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