Coup de poing sauvage
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Coup de poing sauvage

Rituel

Une créature ciblée que vous contrôlez se bat contre une créature ciblée que vous ne contrôlez pas.
Férocité — La créature que vous contrôlez gagne +2/+2 jusqu'à la fin du tour avant qu'elle ne se batte si vous contrôlez une créature avec une force supérieure ou égale à 4. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
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