Bravoure colossale
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Bravoure colossale

Éphémère

Obstination — La Bravoure colossale coûte de plus à lancer pour chaque cible après la première.
N'importe quel nombre de créatures ciblées gagnent chacune +2/+2 jusqu'à la fin du tour. Dégagez ces créatures.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Colossal Heroics can target any creatures, not just ones that are tapped.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
Heroic abilities will resolve before the spell that caused them to trigger.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
Colossal Heroics can target any creatures, not just ones that are tapped.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
Heroic abilities will resolve before the spell that caused them to trigger.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
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