standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Lightning Phoenix’s last ability looks at how much damage was dealt to opponents in the turn, even if it wasn’t in your graveyard when the damage was dealt. It doesn’t care if opponents gained life, even if they gained more than they were dealt damage.
If an opponent is dealt 3 or more damage and loses the game, Lightning Phoenix’s ability triggers as your end step begins.
Lightning Phoenix’s last ability triggers only if it’s in your graveyard as your end step begins and only if an opponent was dealt 3 or more damage before your end step begins.
If an opponent is dealt 3 or more damage and loses the game, Lightning Phoenix’s ability triggers as your end step begins.
Lightning Phoenix’s last ability triggers only if it’s in your graveyard as your end step begins and only if an opponent was dealt 3 or more damage before your end step begins.
Rulings
Lightning Phoenix’s last ability looks at how much damage was dealt to opponents in the turn, even if it wasn’t in your graveyard when the damage was dealt. It doesn’t care if opponents gained life, even if they gained more than they were dealt damage.
If an opponent is dealt 3 or more damage and loses the game, Lightning Phoenix’s ability triggers as your end step begins.
Lightning Phoenix’s last ability triggers only if it’s in your graveyard as your end step begins and only if an opponent was dealt 3 or more damage before your end step begins.
If an opponent is dealt 3 or more damage and loses the game, Lightning Phoenix’s ability triggers as your end step begins.
Lightning Phoenix’s last ability triggers only if it’s in your graveyard as your end step begins and only if an opponent was dealt 3 or more damage before your end step begins.
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