Свирепый Топот
Волшебство
Разыгрывание Свирепого Топота стоит на меньше, если его целью является Динозавр под вашим контролем.
Положите один жетон +1/+1 на целевое существо под вашим контролем. Затем то существо дерется с целевым существом не под вашим контролем. (Они наносят друг другу повреждения, равные своей силе.)
Положите один жетон +1/+1 на целевое существо под вашим контролем. Затем то существо дерется с целевым существом не под вашим контролем. (Они наносят друг другу повреждения, равные своей силе.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.
You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.
You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.
Rulings
If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.
You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.
You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.
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