Aggressione Innaturale (Jumpstart 2022)
Aggressione Innaturale back
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Aggressione Innaturale

Istantaneo

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Una creatura bersaglio che controlli lotta con una creatura bersaglio controllata da un avversario. Se la creatura controllata da un avversario sta per morire in questo turno, invece esiliala. (Ognuna delle creature che lottano infligge all'altra danno pari alla propria forza.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
If the creature an opponent controls survives the fight but would die later in the turn for another reason, it will be exiled instead, whether your creature dealt it damage or not.
If the creature you control becomes an illegal target (perhaps due to being destroyed by another spell or ability), Unnatural Aggression will resolve, but the target creature an opponent controls will neither deal nor receive any damage. If that creature would die later in the turn for another reason, it will be exiled instead.
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
Devoid works in all zones, not just on the battlefield.
If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
If the creature an opponent controls survives the fight but would die later in the turn for another reason, it will be exiled instead, whether your creature dealt it damage or not.
If the creature you control becomes an illegal target (perhaps due to being destroyed by another spell or ability), Unnatural Aggression will resolve, but the target creature an opponent controls will neither deal nor receive any damage. If that creature would die later in the turn for another reason, it will be exiled instead.
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
Devoid works in all zones, not just on the battlefield.
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