Idra Meccanica
Creatura Artefatto — Idra
L'Idra Meccanica entra nel campo di battaglia con quattro segnalini +1/+1.
Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a un qualsiasi bersaglio.
: Metti un segnalino +1/+1 sull'Idra Meccanica.
Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a un qualsiasi bersaglio.
: Metti un segnalino +1/+1 sull'Idra Meccanica.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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