Chevill, Erzfeind der Monster
Legendäre Kreatur — Mensch, Räuber
Todesberührung
Zu Beginn deines Versorgungssegments und falls deine Gegner keine bleibenden Karten mit Kopfgeldmarken kontrollieren, lege eine Kopfgeldmarke auf eine Kreatur oder einen Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert.
Immer wenn eine bleibende Karte, die ein Gegner kontrolliert und auf der eine Kopfgeldmarke liegt, stirbt, erhältst du 3 Lebenspunkte dazu und ziehst eine Karte.
Zu Beginn deines Versorgungssegments und falls deine Gegner keine bleibenden Karten mit Kopfgeldmarken kontrollieren, lege eine Kopfgeldmarke auf eine Kreatur oder einen Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert.
Immer wenn eine bleibende Karte, die ein Gegner kontrolliert und auf der eine Kopfgeldmarke liegt, stirbt, erhältst du 3 Lebenspunkte dazu und ziehst eine Karte.
1/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield.
Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
Rulings
If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield.
Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
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