Samut, a Testada (Hour of Devastation)
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Samut, a Testada

Planeswalker — Samut

+1: Até uma criatura alvo ganha golpe duplo até o final do turno.
−2: Samut, a Testada, causa 2 pontos de dano divididos a sua escolha entre uma ou duas criaturas e/ou jogadores alvo.
−7: Procure até dois cards de criatura e/ou planeswalker em seu grimório, coloque-os no campo de batalha e, em seguida, embaralhe seu grimório.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
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