Assaut sonique
Assaut sonique back
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Assaut sonique

Éphémère

Engagez la créature ciblée. L'Assaut sonique inflige 2 blessures au contrôleur de cette créature.
Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
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