Rayo de la atalaya
Rayo de la atalaya back
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Rayo de la atalaya

Conjuro

El Rayo de la atalaya hace una cantidad de daño a la criatura objetivo igual a la cantidad total de cartas de instantáneo y de conjuro en tu cementerio y en el exilio de las cuales eres propietario.
Recargar. (Puedes lanzar esta carta desde tu cementerio descartando una carta además de pagar sus otros costes. Luego, exilia esta carta.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn’t count itself.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn’t count itself.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
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