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巨鎚

神器 ~武具

佩帶此武具的生物得+10/+10且失去飛行異能。
佩帶:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
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