歐佐夫護符
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歐佐夫護符

瞬間

選擇一項~將目標由你操控的生物及所有由你操控且結附於其上的靈氣移回其擁有者手上;或消滅目標生物,且你失去等同於其防禦力的生命;或將目標總魔法力費用等於或小於1的生物牌自你的墳墓場移回戰場。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
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