オルゾフの魔除け
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オルゾフの魔除け

インスタント

以下から1つを選ぶ。
• あなたがコントロールしているクリーチャー1体を対象とし、それと、それについていてあなたがコントロールしているオーラをすべてオーナーの手札に戻す。
• クリーチャー1体を対象とし、それを破壊する。あなたはそれのタフネスに等しい点数のライフを失う。
• あなたの墓地から点数で見たマナ・コストが1以下のクリーチャー・カード1枚を対象とし、それを戦場に戻す。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
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