Justicière d'Azorius (RNA Guild Kit)
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Justicière d'Azorius

Créature : humain et sorcier

Quand la Justicière d'Azorius arrive sur le champ de bataille, détenez jusqu'à deux créatures ciblées que vos adversaires contrôlent. (Jusqu'à votre prochain tour, ces créatures ne peuvent ni attaquer ni bloquer et leurs capacités activées ne peuvent pas être activées.)

2/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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