Mago del gremio de Casa Solar
Mago del gremio de Casa Solar back
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Mago del gremio de Casa Solar

Criatura — Hechicero humano

: Las criaturas que controlas obtienen +1/+0 hasta el final del turno.: Pon en el campo de batalla una ficha de criatura Soldado roja y blanca 1/1 con la habilidad de prisa.

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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