Circu, Lobotomista Dimir
Creatura Leggendaria — Mago Umano
Ogniqualvolta lanci una magia blu, esilia la prima carta del grimorio di un giocatore bersaglio.
Ogniqualvolta lanci una magia nera, esilia la prima carta del grimorio di un giocatore bersaglio.
I tuoi avversari non possono lanciare magie con lo stesso nome di una carta esiliata con Circu, Lobotomista Dimir.
Ogniqualvolta lanci una magia nera, esilia la prima carta del grimorio di un giocatore bersaglio.
I tuoi avversari non possono lanciare magie con lo stesso nome di una carta esiliata con Circu, Lobotomista Dimir.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast a blue and black spell, both of Circu’s triggered abilities trigger. You can target two different players or target the same player twice.
Circu’s last ability applies to all of its controller’s opponents, not just the owner of the exiled card.
If a split card is exiled this way, opponents can’t cast either half of the split card.
Circu’s last ability applies to all of its controller’s opponents, not just the owner of the exiled card.
If a split card is exiled this way, opponents can’t cast either half of the split card.
Rulings
If you cast a blue and black spell, both of Circu’s triggered abilities trigger. You can target two different players or target the same player twice.
Circu’s last ability applies to all of its controller’s opponents, not just the owner of the exiled card.
If a split card is exiled this way, opponents can’t cast either half of the split card.
Circu’s last ability applies to all of its controller’s opponents, not just the owner of the exiled card.
If a split card is exiled this way, opponents can’t cast either half of the split card.
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