Grondeur de charbon (Future Sight)
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Grondeur de charbon

Créature : élémental

Double initiative
: Le Grondeur de charbon gagne +1/+0 jusqu'à la fin du tour.

-1/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
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