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Encantamiento

: La criatura objetivo con fuerza de 2 o menos gana la habilidad de prisa hasta el final del turno y no puede ser bloqueada este turno.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.
If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.
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