Belagerung des Palastes
Verzauberung
Sowie Belagerung des Palastes ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Bringe zu Beginn deines Versorgungssegments eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
• Drachen — Zu Beginn deines Versorgungssegments verliert jeder Gegner 2 Lebenspunkte und du erhältst 2 Lebenspunkte dazu.
• Khane — Bringe zu Beginn deines Versorgungssegments eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
• Drachen — Zu Beginn deines Versorgungssegments verliert jeder Gegner 2 Lebenspunkte und du erhältst 2 Lebenspunkte dazu.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
Rulings
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
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