Engel der Lebenskraft (Foundations)
Engel der Lebenskraft back
Clique pour retourner la carte
Engel der Lebenskraft

Kreatur — Engel

Fliegend
Falls du Lebenspunkte dazuerhalten würdest, erhältst du stattdessen so viele Lebenspunkte plus 1 dazu.
Der Engel der Lebenskraft erhält +2/+2, solange du 25 oder mehr Lebenspunkte hast.

2/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality’s second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
In multiplayer formats where your life total doesn’t start at 20, Angel of Vitality’s last ability still applies if your life total is 25 or more.
In a Two-Headed Giant game, life gained by your teammate won’t cause Angel of Vitality’s second ability to apply, even though it will cause your team’s life total to increase.
The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Angel of Vitality applies only once.
In a Two-Headed Giant game, Angel of Vitality’s last ability applies as long as your team’s life total is 25 or more.
If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality’s last ability applies before checking whether it’s destroyed for having lethal damage marked on it.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality’s second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
In multiplayer formats where your life total doesn’t start at 20, Angel of Vitality’s last ability still applies if your life total is 25 or more.
In a Two-Headed Giant game, life gained by your teammate won’t cause Angel of Vitality’s second ability to apply, even though it will cause your team’s life total to increase.
The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Angel of Vitality applies only once.
In a Two-Headed Giant game, Angel of Vitality’s last ability applies as long as your team’s life total is 25 or more.
If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality’s last ability applies before checking whether it’s destroyed for having lethal damage marked on it.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie