Béhémoth du cimetière marin
Béhémoth du cimetière marin back
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Béhémoth du cimetière marin

Créature : eldrazi et crabe

Flash (Vous pouvez lancer ce sort à tout moment où vous pourriez lancer un éphémère.)
Émergence (Vous pouvez lancer ce sort en sacrifiant une créature et en payant le coût d'émergence, moins le coût converti de mana de cette créature.)
Le Béhémoth du cimetière marin a la défense talismanique pendant le tour où il est arrivé sur le champ de bataille.

5/7
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature’s converted mana cost is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes , X is considered to be 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its converted mana cost is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
You may sacrifice a creature with converted mana cost greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost.
The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
You may sacrifice a creature with a converted mana cost of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
If you sacrifice a creature with in its mana cost, that X is considered to be 0.
The converted mana cost of the back face of a double-faced card is the converted mana cost of its front face. The converted mana cost of a melded permanent is the sum of the converted mana costs of its front faces. A creature that’s a copy of either has a converted mana cost of 0.
The converted mana cost of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose converted mana cost is 3, Elder Deep-Fiend’s converted mana cost remains 8.
Colored mana components of emerge costs can’t be reduced with emerge.
There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesn’t have hexproof. The earliest opportunity for an opponent to target it is during the next turn’s upkeep step.
A creature’s converted mana cost is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes , X is considered to be 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its converted mana cost is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
You may sacrifice a creature with converted mana cost greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost.
The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
You may sacrifice a creature with a converted mana cost of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
If you sacrifice a creature with in its mana cost, that X is considered to be 0.
The converted mana cost of the back face of a double-faced card is the converted mana cost of its front face. The converted mana cost of a melded permanent is the sum of the converted mana costs of its front faces. A creature that’s a copy of either has a converted mana cost of 0.
The converted mana cost of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose converted mana cost is 3, Elder Deep-Fiend’s converted mana cost remains 8.
Colored mana components of emerge costs can’t be reduced with emerge.
There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesn’t have hexproof. The earliest opportunity for an opponent to target it is during the next turn’s upkeep step.
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