Chevalier assermenté
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Chevalier assermenté

Créature : humain et chevalier

Le Chevalier assermenté arrive sur le champ de bataille avec quatre marqueurs +1/+1 sur lui.
Le Chevalier assermenté attaque à chaque combat si possible.
Si des blessures devaient être infligées au Chevalier assermenté pendant qu'il a un marqueur +1/+1 sur lui, prévenez ces blessures et retirez-lui un marqueur +1/+1.

0/0
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If damage that can't be prevented is dealt to Oathsworn Knight, one counter is still removed from it.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
If damage that can't be prevented is dealt to Oathsworn Knight, one counter is still removed from it.
If Oathsworn Knight can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
If multiple sources would deal damage to Oathsworn Knight simultaneously (for example, multiple creatures blocking it), its last ability applies once. All of that damage is prevented, and only one counter is removed.
Oathsworn Knight's last ability removes only one counter from it each time it would be dealt damage, not one counter per 1 damage prevented.
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