Râtelier d'armement
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Râtelier d'armement

Artefact

Le Râtelier d'armement arrive sur le champ de bataille avec trois marqueurs +1/+1 sur lui.
: Déplacez un marqueur +1/+1 du Râtelier d'armement sur une créature ciblée. N'activez que lorsque vous pourriez lancer un rituel.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
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