騎馬突刺 (Throne of Eldraine)
騎馬突刺 back
Clique pour retourner la carte
騎馬突刺

巫術

選擇目標由你操控的生物和目標不由你操控的生物。如果該由你操控的生物是騎士,則它得+2/+1直到回合結束。然後這些生物互鬥。(它們各向對方造成等同於本身力量的傷害。)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.14€

Réimpressions

Cartes liées

Liens
Les tags MCT