standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
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brawl
alchemy
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duel
oldschool
premodern
Rulings
A spell that can’t be countered by spells and abilities is a legal target for Contradict. The spell won’t be countered when Contradict resolves, but you’ll draw a card.
If the spell becomes an illegal target (because it’s left the stack, for example) when Contradict tries to resolve, Contradict won’t resolve and none of its effects will happen. You won’t draw a card.
If the spell becomes an illegal target (because it’s left the stack, for example) when Contradict tries to resolve, Contradict won’t resolve and none of its effects will happen. You won’t draw a card.
Rulings
A spell that can’t be countered by spells and abilities is a legal target for Contradict. The spell won’t be countered when Contradict resolves, but you’ll draw a card.
If the spell becomes an illegal target (because it’s left the stack, for example) when Contradict tries to resolve, Contradict won’t resolve and none of its effects will happen. You won’t draw a card.
If the spell becomes an illegal target (because it’s left the stack, for example) when Contradict tries to resolve, Contradict won’t resolve and none of its effects will happen. You won’t draw a card.
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