Traumunhold (Deckmasters)
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Traumunhold

Beschwörung eines Traumwesens

: +1/-1 bis zum Ende des Zuges.
: Vertausche bis zum Ende des Zuges die Stärke und Widerstandskraft des Traumunholds. Effekte, die die Stärke des Traumunholds verändern, verändern stattdessen die Widerstandskraft und umgekehrt.

1/5
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.
Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.
Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
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