standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast an instant or sorcery spell, Sphinx-Bone Wand’s ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
If Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage.
If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage.
If Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage.
If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage.
Rulings
If you cast an instant or sorcery spell, Sphinx-Bone Wand’s ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
If Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage.
If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage.
If Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage.
If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?