Hidra Mecânica
Criatura Artefato — Hidra
Hidra Mecânica entra em jogo com quatro marcadores +1/+1 sobre ela.
Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.
: Coloque um marcador +1/+1 sobre Hidra Mecânica.
Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.
: Coloque um marcador +1/+1 sobre Hidra Mecânica.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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