Hidra Mecânica

Criatura Artefato — Hidra

Hidra Mecânica entra em jogo com quatro marcadores +1/+1 sobre ela.
Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.
: Coloque um marcador +1/+1 sobre Hidra Mecânica.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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Côte
0.06€

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Les tags MCT