Hidra mecánica
Criatura artefacto — Hidra
La Hidra mecánica entra en juego con cuatro contadores +1/+1 sobre ella.
Siempre que la Hidra mecánica ataque o bloquee, remueve un contador +1/+1 de ella. Si lo haces, la Hidra mecánica hace 1 punto de daño a la criatura o jugador objetivo.
: Pon un contador +1/+1 sobre la Hidra mecánica.
Siempre que la Hidra mecánica ataque o bloquee, remueve un contador +1/+1 de ella. Si lo haces, la Hidra mecánica hace 1 punto de daño a la criatura o jugador objetivo.
: Pon un contador +1/+1 sobre la Hidra mecánica.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
Rulings
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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