Robe de la mariée
Artefact : équipement
La créature équipée gagne +2/+0. Elle gagne un +0/+2 supplémentaire et a l'initiative tant qu'un équipement appelé Atours du marié est attaché à une créature que vous contrôlez.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In the phrase “as long as an Equipment named . . . is attached to a creature you control,” the “you” is the controller of the Equipment, not the controller of the creature it's attached to. Suppose an opponent controls a creature equipped with Bride's Gown and another creature equipped with Groom's Finery, and they also control both of those Equipment. If you gain control of one of those creatures but not the Equipment attached to it, the creature you gained control of will get all the bonuses and the creature they control will only get +2/+0.
Rulings
In the phrase “as long as an Equipment named . . . is attached to a creature you control,” the “you” is the controller of the Equipment, not the controller of the creature it's attached to. Suppose an opponent controls a creature equipped with Bride's Gown and another creature equipped with Groom's Finery, and they also control both of those Equipment. If you gain control of one of those creatures but not the Equipment attached to it, the creature you gained control of will get all the bonuses and the creature they control will only get +2/+0.
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