Chevaucheur d'allosaure
Chevaucheur d'allosaure back
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Chevaucheur d'allosaure

Créature : elfe et guerrier

Vous pouvez retirer de la partie deux cartes vertes de votre main à la place de payer le coût de mana du Chevaucheur d'allosaure.
La force et l'endurance du Chevaucheur d'allosaure sont chacune égale à 1 plus le nombre de terrains que vous contrôlez.

1+*/1+*
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.
You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.
Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.
You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.
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Côte
0.47€

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