燃えさしの織り手 (Conflux)
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燃えさしの織り手

クリーチャー — 蜘蛛

到達 (これは飛行を持つクリーチャーをブロックできる。)
あなたが赤のパーマネントをコントロールしているかぎり、燃えさしの織り手は+1/+0の修整を受けるとともに先制攻撃を持つ。

2/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
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Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Whether Ember Weaver has first strike matters only at the point that the normal combat damage step would begin, and only if there hasn't already been a first-strike combat damage step that turn. If any of your creatures has first strike at that point, a first-strike combat damage step is created. -- If Ember Weaver has first strike at that point, it will assign and deal combat damage during that step (even if it loses first strike before that damage is dealt) and it won't deal combat damage during the normal combat damage step. -- If Ember Weaver doesn't have first strike at that point, it will assign and deal its combat damage during the normal combat damage step (even if it gains first strike before then).
As long as at least one permanent you control is the specified color, the ability will “work” and grant this creature the bonus. Otherwise, it won’t have the bonus.
Whether Ember Weaver has first strike matters only at the point that the normal combat damage step would begin, and only if there hasn't already been a first-strike combat damage step that turn. If any of your creatures has first strike at that point, a first-strike combat damage step is created. -- If Ember Weaver has first strike at that point, it will assign and deal combat damage during that step (even if it loses first strike before that damage is dealt) and it won't deal combat damage during the normal combat damage step. -- If Ember Weaver doesn't have first strike at that point, it will assign and deal its combat damage during the normal combat damage step (even if it gains first strike before then).
As long as at least one permanent you control is the specified color, the ability will “work” and grant this creature the bonus. Otherwise, it won’t have the bonus.
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