Chevalier âme-dragon
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Chevalier âme-dragon

Créature : humain et chevalier

Initiative
: Jusqu'à la fin du tour, le Chevalier âme-dragon devient un dragon, gagne +5/+3 et acquiert le vol et le piétinement.

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.
If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.
You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.
When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.
If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.
You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.
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