Roda do Infortúnio
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Roda do Infortúnio

Feitiço

Cada jogador escolhe secretamente um número igual ou superior a 0. Em seguida, todos os jogadores revelam aqueles números simultaneamente e determinam os números mais alto e mais baixo. Roda do Infortúnio causa a cada jogador que escolheu o maior número dano igual àquele número. Cada jogador que não escolheu o menor número descarta a própria mão e depois compra sete cards.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The number of players choosing the highest number doesn’t change how much damage is dealt. For example, if the four players in your game reveal 4, 7, 7, and 7, Wheel of Misfortune will deal 7 damage to each of the last three players and those three players will discard their hand and draw seven cards.
For each player to secretly choose a number, that player should write down their chosen number without showing it to anyone else. Each player then keeps their number secret until all players simultaneously reveal their numbers.
The number of players choosing the highest number doesn’t change how much damage is dealt. For example, if the four players in your game reveal 4, 7, 7, and 7, Wheel of Misfortune will deal 7 damage to each of the last three players and those three players will discard their hand and draw seven cards.
For each player to secretly choose a number, that player should write down their chosen number without showing it to anyone else. Each player then keeps their number secret until all players simultaneously reveal their numbers.
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