Rakshasa-Erniedriger (Commander Legends)
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Rakshasa-Erniedriger

Kreatur — Katze, Dämon

Immer wenn der Rakshasa-Erniedriger angreift, bringe eine Kreaturenkarte deiner Wahl aus dem Friedhof des verteidigenden Spielers unter deiner Kontrolle ins Spiel.
Zugabe (, schicke diese Karte aus deinem Friedhof ins Exil: Erzeuge für jeden Gegner eine Spielstein-Kopie, die jenen Gegner in diesem Zug angreift, falls möglich. Die Spielsteine erhalten Eile. Opfere sie zu Beginn des nächsten Endsegments. Aktiviere Zugabe wie eine Hexerei.)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you leave the game, all creatures owned by other players that were put onto the battlefield under your control are exiled.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
Opponents who have left the game aren’t counted when determining how many tokens to create.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
Each token must attack the appropriate player if able.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
The creatures put onto the battlefield by the triggered ability can’t attack that combat, even if they have haste.
If you leave the game, all creatures owned by other players that were put onto the battlefield under your control are exiled.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
Opponents who have left the game aren’t counted when determining how many tokens to create.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
Each token must attack the appropriate player if able.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
The creatures put onto the battlefield by the triggered ability can’t attack that combat, even if they have haste.
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