埃分反叛者 (Commander Legends)
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埃分反叛者

生物~火蜥蜴/海盗

当埃分反叛者进战场时,放逐至多一个目标非火蜥蜴的生物。该生物的操控者派出一个4/3蓝色火蜥蜴/战士衍生生物。
返场,从你的坟墓场放逐此牌:为每位对手各进行以下流程~派出一个衍生复制品,且其本回合若能攻击该对手,便须如此作。它们获得敏捷异能。在下一个结束步骤开始时,将它们牺牲。起动的时机视同法术。)

3/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target non-Salamander creature is an illegal target by the time Amphin Mutineer’s ability tries to resolve, the ability doesn’t resolve. No player creates a Salamander Warrior token.
Each token must attack the appropriate player if able.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
Opponents who have left the game aren’t counted when determining how many tokens to create.
If the target non-Salamander creature is an illegal target by the time Amphin Mutineer’s ability tries to resolve, the ability doesn’t resolve. No player creates a Salamander Warrior token.
Each token must attack the appropriate player if able.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
Opponents who have left the game aren’t counted when determining how many tokens to create.
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