Sidar Kondo de Jamuraa (Commander Legends)
Sidar Kondo de Jamuraa back
Clique pour retourner la carte
Sidar Kondo de Jamuraa

Criatura Lendária — Humano Cavaleiro

Flanquear (Toda vez que uma criatura sem flanquear bloquear esta criatura, a criatura bloqueadora receberá -1/-1 até o final do turno.)
As criaturas sem voar nem alcance que seus oponentes controlam não podem bloquear criaturas com poder igual ou inferior a 2.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)

2/5
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Once an attacking creature has been blocked by a creature without flying or reach, reducing its power to 2 or less won’t change or undo that block.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Sidar Kondo’s blocking restriction applies to creatures your opponents control even when an opponent is being attacked by a player other than you.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Once an attacking creature has been blocked by a creature without flying or reach, reducing its power to 2 or less won’t change or undo that block.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Sidar Kondo’s blocking restriction applies to creatures your opponents control even when an opponent is being attacked by a player other than you.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie