Treueversprechen (Commander Masters)
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Treueversprechen

Hexerei

Jeder Spieler legt eine Schwurmarke auf eine Kreatur, die er kontrolliert, und opfert den Rest. Keine der Kreaturen kann dich oder Planeswalker, die du kontrollierst, angreifen, solange eine Schwurmarke auf ihr liegt.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each player, including you, must put a vow counter on a creature they control if able. They can’t choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
If the vow counter is removed from the creature, it can attack as normal.
If the vow counter is moved to another creature, it won’t prevent the second creature from attacking normally.
Each player, including you, must put a vow counter on a creature they control if able. They can’t choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
If the vow counter is removed from the creature, it can attack as normal.
If the vow counter is moved to another creature, it won’t prevent the second creature from attacking normally.
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