Neheb, l'Éternel
Neheb, l'Éternel back
Clique pour retourner la carte
Neheb, l'Éternel

Créature légendaire : zombie et minotaure et guerrier

Affliction 3 (À chaque fois que cette créature devient bloquée, le joueur défenseur perd 3 points de vie.)
Au début de votre deuxième phase principale, ajoutez à votre réserve pour chaque 1 point de vie que vos adversaires ont perdu ce tour-ci.

4/6
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.
Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add to your mana pool.
Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.
Afflict causes the defending player to lose life; it’s not damage or combat damage.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
Damage dealt to a player causes that player to lose that much life.
If multiple creatures block a creature with afflict, afflict triggers only once.
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.
You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.
Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add to your mana pool.
Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.
Afflict causes the defending player to lose life; it’s not damage or combat damage.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
Damage dealt to a player causes that player to lose that much life.
If multiple creatures block a creature with afflict, afflict triggers only once.
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.
You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
4.72€

Réimpressions

Cartes liées

Liens
Les tags MCT

Ramp