Himmlische Klingenmeisterin
Kreatur — Engel
Fliegend, Doppelschlag
Wenn die Himmlische Klingenmeisterin ins Spiel kommt, kannst du eine beliebige Anzahl an Auren und Ausrüstungen, die du kontrollierst, an sie anlegen.
Andere Kreaturen, die du kontrollierst, erhalten +1/+1 für jede Aura und jede Ausrüstung, die an die Himmlische Klingenmeisterin angelegt ist.
Wenn die Himmlische Klingenmeisterin ins Spiel kommt, kannst du eine beliebige Anzahl an Auren und Ausrüstungen, die du kontrollierst, an sie anlegen.
Andere Kreaturen, die du kontrollierst, erhalten +1/+1 für jede Aura und jede Ausrüstung, die an die Himmlische Klingenmeisterin angelegt ist.
3/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.
You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.
You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.
You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.
You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.
Rulings
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.
You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.
You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.
You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.
You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.
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