Akiri, pérégrine intrépide
Akiri, pérégrine intrépide back
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Akiri, pérégrine intrépide

Créature légendaire : kor et guerrier

À chaque fois que vous attaquez un joueur avec au moins une créature équipée, piochez une carte.
: Vous pouvez détacher un équipement d'une créature que vous contrôlez. Si vous faites ainsi, engagez cette créature et elle acquiert l'indestructible jusqu'à la fin du tour.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.
If the creature is already tapped, it just gains indestructible until end of turn.
You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.
The Equipment that’s unattached remains on the battlefield.
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